Tuesday, April 29, 2014

Mobile - Present Game

The Big Idea: Describe your learning topic for the game. What is the most important thing you want your players to learn? 

I want players to learn about one of the most successful civilizations in the world that had the most influence on western colonization.

Research: What kind of research did you do? What did you learn about your topic?

I did research over the Roman Empire during its glory years and about Julius Caesar. I learned many things from the topic like Ancient Rome grew from a small town on central Italy's Tiber River. By A.D. 117 the Roman Empire included the all of Italy, all the lands around the Mediterranean and much of Europe, including England, Wales and parts of Scotland.

Making Decisions: How did your ideas change as you worked on your game?

Um i don't think my ideas changed during the time i worked on the game iv'e had it all planned out and i wanted to keep it easy for myself and didn't make any changes.

Mastering Programming: What Game Ingredients and Help Center resources have been most useful to you so far, and why?

Well the game ingredients are very helpful because they teach you step by step on how to properly insert your code into the game. 

Overcoming Challenges: Which part of making the game was most difficult for you? How did you overcome this difficulty? What features are you most proud of in your game?

The most difficult part was the coding for sure. I overcame this difficulty by getting help from my friends and the teacher who helped me fix my coding. The features im most proud of are the coding i did because it was the part i put most effort into.

Wednesday, February 12, 2014

Mobile - Learn About Game Paper Prototyping

Making a paper prototype was kind of a challenge. You really had to think hard on how you wanted your character to look like, how the villain would look like, and how the game scene will look like. But after finally having to draw it out it gives you some ideas of what else you can add on to it and make it look nicer. It actually makes it easier for you to put all the important things in that level a lot smoother. I think making a paper prototype helped me out a bit.

Thursday, January 30, 2014

Mobile - Plan Game Scene

My version of the game will be all in Rome. I guess what excites me about the game is that I have a little more room to do something that I kinda want to do instead of something I don't want to do. Also in my game I wont add any blood or anything since I just want to make it a informational not really a game with a lot of action in it yet. I think this game will be alright and pretty good if I want and if i try at least. I want to try to make this a good game for myself.

Wednesday, January 22, 2014

Mobile - Choose Learning Topic

You are Alair an Italian historian/agent related to the once great emperor of Rome, Julius Caesar. Your mission is to retrieve ancient roman scrolls of knowledge that contain information that is forbidden to humans and only those with the blood of Caesar can hold and read these ancient scrolls. You aren't the only one who can read these scrolls, your brother Octavian who also seeks the scrolls, but only for his own personal gain. He will try to stop you from reaching your goal and achieving all 4 scrolls. He is your enemy and you should avoid him for he will try to kill you, brother or not.

Succeed in your mission and you will have done a great deed to the world and yourself.

Thursday, January 16, 2014

Mobile - Learn To Design For Mobile

Describe two designs for your Side Scrolling Action game – one for mobile and one for console.


One design for my side scrolling would be a ninja, I think ninjas are very interesting figures and are highly respected and disciplined and I like what they do. For console I would make the opposite of a ninja and do a samurai. They as well are interesting figures and are great warriors who are disciplined, I also like the katanas they use and their code of honor.


Explain the differences between the two and why you made those decisions.


The difference between the two is that a design for console could take a much longer time than mobile because consoles can hold more than phones and that gives the designers more room for them to add maybe extra details and animations and make the character quality better and things like that to make the game look beautiful. Mobile games can only do so much so they have to keep what they can do limited.

Monday, January 6, 2014

Semester Goals

My 3 goals for this semester are try to improve drawing skills, try my hardest on making a game, and try to help others if I can. Making a game in flash is really hard and I hope it'll be a little easier on making one this semester. I want to try to make a "ok" game at least so my time in this class wont be wasted. Making a game is very tiresome and sometimes its too difficult and you want to quit but I want to try so at least I'm satisfied with myself. I'd like to help people because if I need help I'd like for someone to help me so it's like a mutual relationship.


The reason why I want to improve my drawing skills is because I want to get better at drawing. I'm not very artistic but at least I can try to improve my skills with a mouse and then a pencil or a pen. I know making a game is hard at times and especially when it comes to drawing parts of the game, if you're not skilled with drawing it's going to be really difficult for the game to look nice. Those are my goals for this semester.